![]() ![]() These affect the mesh, it’s normals and imported materials. ![]() The Import Settings for a model file will be displayed in the Model tab of the FBX importer inspector when the model is selected. A Mesh Filter together with Mesh Renderer makes the model appear on screen. The animation data is imported as one or more Animation Clips. ![]() Usually there are also up to several Mesh objects that are referenced by the Model Prefab.Ī model file may also contain animation data which can be used to animate this model or other models. In the Project view the main imported object is a Model Prefab. The model is imported as multiple assets. Model files that are placed in the Assets folder in your Unity project are automatically imported and stored as Unity assets.Ī model file may contain a 3D model, such as a character, a building, or a piece of furniture.
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